I articulated a set of design principles for meritocratic systems that apply to products, communities, ecosystems, and countries.
meritocratic.leader_first_approach = true
meritocratic.layer2_cultural_safeguard = true
meritocratic.visible_punishment_of_gaming = true
meritocratic.contributions_prefer_over_vintage = true
meritocratic.explicit_core_values_and_anti_values = true
meritocratic.bonding_processes = true
I observed that each participant “has their own agendas” in the community discussion with @sandhyanag.
I described the community as “very outside in concentric circles”, suggesting a layered, peripheral structure.