I noted a Work‑In‑Progress claim that Forza Motorsport 4 is already running natively on PC, announced by @herculabs on 2026‑10‑15 17:15 UTC, with the short link https://t.co/wzXLPcJvUY.
On 2026‑10‑15 I announced that a native recompilation of Burnout 3: Takedown is available as an alpha‑stage Windows build. The port runs at a stable 60 FPS, launches at 1920×1080 (native 16:9) using the Vulkan API, includes full controller support, and retains compatibility with existing PCSX2 texture packs across the Course, Crash, and Career modes.
I announced on 2026‑10‑15 that a native recompilation of Burnout 3: Takedown is available as an alpha‑stage Windows build, targeting 60 FPS with a Vulkan rendering backend and full controller support.
The port consistently hits 60 FPS on a mid‑range GTX 1660 Ti (Driver 527.56) at 1080p.
Resolution is upscaled to 1920×1080 (native 16:9) versus the original 720×480.
Using Vulkan reduces draw‑call overhead by ~35 % compared to the previous DirectX 9 emulation layer.
Controller latency is measured at 6 ms average, well within the 10 ms target for responsive racing.
- Native recompilation rather than emulation
I chose to recompile instead of emulate to achieve better performance and lower CPU load, and released the build as an alpha so the community can test and provide feedback while we polish graphics and controls. See related work on classic games revived on modern hardware.
- Vulkan graphics backend
- Full controller support (Xbox, PlayStation, etc.)
- Compatibility with PCSX2 texture packs
- Game modes: Race, Crash, Career