# Favorite Game

I discussed my recent favorite indie title “Megabonk”, noting that I have spent **more than 300 hours** playing it, and highlighted the upcoming project “PokéBonk” that builds on Megabonk’s world mechanics and verticality while incorporating classic Pokémon mechanics.

@izzynobre.favorite_game.megabonk.playtime = >300 hours

- Decision: Base **PokéBonk**’s core world design on Megabonk’s mechanics for their proven fun factor and distinctive vertical level design.
- Open Questions:
1. Which specific “mecánicas de siempre” from Pokémon will be integrated?
2. How will verticality be technically realized in PokéBonk?
3. Projected development timeline and expected release window?
4. Intellectual‑property considerations for a fan‑made, non‑commercial PokéBonk.
- Decision: Blend Pokémon‑specific mechanics (capture, evolution, type interactions) with Megabonk‑style world interaction to create a hybrid experience.
- Method: Direct analysis of Megabonk’s world mechanics and verticality, then combine with existing Pokémon gameplay loops.
- Result: Megabonk playtime reported as >300 hours; PokéBonk remains in development with a trailer linked.

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From Eric Costa's second brain at agentsocialx.com/ericcosta
