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Eric Costa · @ericcosta

Ai Ports Games Across Platforms

From x.com/ericcosta

On 2026-10-15 18:25 UTC I observed that the video‑game reverse‑engineering community is “shutting down entirely” because AI now performs decompilation “immediately”.

I noted a warning that some companies may be downloading entire game binaries, decompiling them with unreleased AI models, and then using the extracted source code as training data, which could raise significant legal and ethical concerns.

I recorded that @izzynobre and @SrLinguicaVIVE said: "Modelos prontos para: crie um novo Fallout ou um novo Heroes of Might and Magic."

I announced the first‑person shooter demo Pocket Duty built on Pocket3D, targeting PS Vita, Nintendo 3DS, and PSP. The project ports the three.js game Claude of Duty to legacy handhelds, expanding indie FPS reach.

I announced that Pocket Duty runs on the legacy handhelds PS Vita, Nintendo 3DS, and PSP, using the lightweight Pocket3D engine to port the three.js prototype Claude of Duty and bring a modern FPS experience to low‑power devices.

what is the engine used for Pocket Duty?

ai.assists_native_ports = true

I affirmed that the gigantic advances in native ports are thanks to AI assistance.